It’s all played from a first-person perspective, and your robotic body zips along at a pace more appropriate for a Quake-style deathmatch than a leisurely bout of puzzling. Still, you’ll need to solve the little puzzles to figure out the big mystery, and this is done with a number of tools ranging from jammers, crystals, time-warping consoles, pressure plates, fans, and of course the ever-present crates. Or at least they look like crumbling ruins, but regular glitching never lets you forget the artificial nature of the world and that maybe it’s not held together quite so well as its master would like you to think. The gameplay of The Talos Principle is centered on endless puzzles set in the crumbling ruins of ancient civilizations. Not completely away from his tasks, though, because while Elohim may not be completely trustworthy, he’s really good at making clever, devious puzzles for you to solve. Something isn’t quite right in Elohim’s peaceful puzzle gardens, and to find out what it is you’ll need to aggravate your creator by wandering off the path he’s set before you. The Talos Principle takes its turn figuring out at one of the great mysteries of life by pitting a newly-minted AI construct in an artificial world against a series of puzzles set forth by its creator, interspersed with e-mails, notes, and snippets of corrupted data found at computer terminals throughout the worlds. What does it mean to be sentient? It’s a favorite philosophical question with as many different answers as people trying to answer it.
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