![]() ![]() The tower variations are impressive, and there is a good deal to choose from as you progress. Getting the right balance of towers is all part of the strategy and more importantly, fun. These need to be removed with energy weapons, and so on. bullets, but there are units that use force fields. Generally speaking, most enemies incur damage by impact – i.e. If you’re familiar with the tower defence format, you have three types of attacks: impact, energy and fire. It doesn’t matter if you lose towers along the way, but as stated, lose the base and you need to restart. When you kill your enemies, you earn credits that can be used to build new towers, upgrade them or even repair. As expected, the first waves are weaker enemies that slowly increase in strength and numbers. If your base is destroyed, game over, baby.Įach level is made up of a series of waves varying in number. To protect your base, you build defence towers in allocated spots to counter any attacks. ![]() In all levels, you begin with a base that can neither be moved or repaired. These rifts allow their armies to invade alien worlds and cause a ruckus, thus making some money in the process. For a privatised army, peace doesn’t make money, so HEROCORP have created trans-dimensional rifts. The year is 2136 (not when I write this, but when you read this) and world peace has been achieved. I wasn’t blown away by the graphics, and it didn’t seem to introduce anything new on the surface, but I knew that the gameplay would be my cup of tea. Loitering around the eShop looking for new games, I stumbled across OTTTD and had a quick look at some screenshots and the trailer. Ok, so you have the NES Online games and relics such as Gods, but this isn’t a fresh release. ![]() OTTTD (Over The Top Tower Defence) is one of the older ports I’ve played on the Nintendo eShop. ![]()
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